With game development becoming increasingly more accessible, I figured it stems to reason some people might be working on their own indie projects. If you’ve got any works in progress you’d like to share, I’m sure we’d all love to hear about and support 'em!
Me? I got tired of waiting for a new Metal Gear game so I decided to make my own. In fact, old yeller has been working on his own game for a while and I sorta aped off his idea because fuck originality.
I’ve been working on a top down stealth action game in the same vein as Metal Gear Ghost Babel and UnMetal. Pixelated like UnMetal, with Ghost Babel movement speeds and (hopefully) combat mechanics. The latter is actually where I’ve been stumped, which is why there’s no footage to share yet since what I have is way too rough and is basically just the sprite assets and a single room with no guards or objective.
The plan is to create a stealth action game with the same design philosophies as the Big Boss era games, with Ghost Babel’s style of gameplay. Top down omni-directional movement (only have four sets of sprites though for now), rooms with a lot of cover spots and multiple routes from A to B. And actual objectives beyond always just reaching a goal. My long term aim is to create a game that’s only 2 or 3 hours long at most. Something players can blaze through but make the gameplay gratifying enough that the short time and open-endedness creates much needed replay value. And ideally, to include bosses that are straight forward but have enough variety in the ways you can beat them and or bypass them since I think that should be an option as well.
Short term, my goal is to just create a single room with a single set of enemies. If this proof of concept works to my satisfaction, I can expand on it and create a full game around that design.
The biggest hurdle I’m facing is the GMS2 tutorials. I know nothing about coding and have gotten by purely through following the instructions all the tutorials have shared. And I’m reaching a lot of roadblocks in that regard, when it comes to combat, since all the combat is mouse focused and I hate that sort of combat for this type of game. (It didn’t work for Disjunction) So I gotta figure out how to get it so the shooting is based on whichever direction the player is facing like Ghost Babel or MGS1 since mouse shooting in these games is too messy, I find.